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Weapons We Set Aside - MM10 by Jon Causith
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MM10 is somewhat hit and miss with the weapons, and both our choices reflect those that can be tough to use effectively. Thunder Wool and Chill Spike both have their uses to be sure, but as they're more "setup traps," you have to be really sure of where the foe is headed... which can be a problem when your target is of the non-moving variety...
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