Most viewed - Fan Art |

Mega Bugger! by Luigiman217428 viewsThose shinies are certainly tempting... but the army of Mini Quick Men worries me... They're lighter, does that mean they're faster? o.o;
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FreezeMan's Revised Report Card by jeffrey428 viewsFreezeMan must have been taking extra notes and studying feverishly for his finals, because he definitely improved. Perhaps he does not fail after all!
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Blues to a Black Song by Bailey Cowell-fong428 viewsBLues looks quite mysterious indeed here. The monochrome pallet seems to give this quite a shady feeling. Quite nice!
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Burner Man is Screwed by TPPR10428 viewsWhile it's the spikes that seem to do most of the work, technically, Burner Man's weakness is the Ice Wall... So let's ramp that up, shall we?
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Pictochat Clean Panel by GandWatch428 viewsNeo also sent a clear Pictochat window, for anyone who might want to draw for themselves!
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MMNGB Bass by DelralionV2428 viewsHere we have a Bass select screen for DelralionV2's new Game Boy MM idea.
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No More Robots - Rank 2 by Bowserslave428 viewsAh, the consumate swordsman... Yeah, I imagine he'd have an instakill attack...
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Boss Rush Outtakes by thesonicgalaxy428 viewsOh dear... Yellow Devil pieces that big.... that's a frightening thought.
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Force Beams by beedolphin428 viewsAaagh, freaking Force Beams. They're definitely one of those cheap things the first few times you do a stage, it certainly forces a learning curve.
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RAMPAGE by SilentDragonite149428 viewsSee? Be kind to the Mets, and they'll be kind to you. It pays!
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Weapons We Set Aside - MM1 by Jon Causith428 viewsAnother series, this time looking at weapons that... aren't particularly favorites of ours. In MM1, the Hyper Bomb really needed to detonate faster to be useful. Alas, it didn't. And then there's the Super Arm, which you can't even USE in every stage!
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Protectos by jeffrey427 viewsThere is something really fun about finishing them off right at zero... Something about the DING followed immediately by them exploding.
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