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HornetMan EXE and TornadoMan EXE by Renic Kobett323 viewsTornadoMan.EXE's design here, it looks like he has a top-like design for rapid spinning, an interesting interpretation.
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Sweet Vengeance by cardmaster9322 viewsThe ultimate shiny force beam? I do believe that's worth firing right at a Big Eye, yes. Or a line of them.
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Rope Man Boss Room by Hfbn2322 viewsThe darkness of this room serves to show just how deep Rope Man's cavern goes. THe room itself seems interesting, with a hook in the ceiling likely placed to give Rope Man more avenues from which to attack.
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Multiply the Flames of Justice by Bowserslave322 viewsBeware the Flames of Justice! They're spreading!
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Quick Men Pillage Pt 43 by Bowserslave322 views.......If Cirno comes out ahead in this.... XD
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Flash Man by KevROB948322 viewsThe effect of this card seems interesting, and rather fitting for Flash Man.
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A Hip and Young Bowser by Bowserslave322 viewsOne does have to wonder just how Bowserslave feels seeing his boss's attitude in the late 80s...
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Fire Man's Secret by dalo2953322 viewsIt all makes sense now! That's how his critical in Powered Up was Fire Tower! He's using battle chips!
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Full Synchro by beedolphin322 viewsIn the anime, Full Synchro worked a lot differently than it did in the games. Essentially, Full Synchro tended to be the "heroes win now" button. However, it did take a lot of energy to pull it off and once the effects wore off... well, that's the trouble with it.
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Hyrule Field by beedolphin322 viewsAh, Hyrule Field. It's nice when the overworld has nicely defined features, enemies to keep things interesting, and doesn't take fifteen minutes to get across... Lookin' at you, Wind Waker...
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Death to Quick Man Combo by Mercilesscharizard322 viewsHopefully that would do the trick, a quick sword to the face with him dashing right into it.
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Attack on HughesNet by Kyle Perry322 views......HughesNet deserves no better! GO FLASHMAN!
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